I make games for gamers.
I like games that reward curiosity, attention and a little bit of thinking. I enjoy hiding things in places you might not think to look, building worlds with details that tell their own stories, and giving players reasons to explore beyond what is immediately in front of them.
I don't like being tied to a single genre. I move between different kinds of games, from fast-paced arcade action and platformers to psychological horror, dungeon crawlers and tactical experiences.
What tends to stay the same is the atmosphere. I'm drawn to retro and PlayStation-era aesthetics, noir, monochrome imagery, dark environments and worlds with something underneath the surface.
Secrets, exploration, mastery and replayability are things I keep coming back to — whether that's discovering something hidden, finding a better route, chasing a faster time, or simply figuring something out for yourself.